//// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
//// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
//// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
//// PARTICULAR PURPOSE.
////
//// Copyright (c) Microsoft Corporation. All rights reserved

#pragma once

#include "pch.h"

namespace TheByteKitchen
{
	namespace DX
	{
		struct BasicVertex
		{
			DirectX::XMFLOAT3 pos;  // position
			DirectX::XMFLOAT3 norm; // surface normal vector
			DirectX::XMFLOAT2 tex;  // texture coordinate
		};

	}
}
